Date: March 31, 2015
Categories: Magmic / Mobile
After being promoted within my studio group, I was tasked with leading two other developers and an artist in the development of a sequel to a popular card game. This game was developed with a 2D/3D hybrid art style, and with social elements which would see the user progress through several different locations on an island, battling both AI and real players to gain status in the way of larger and larger confections.
Trying to combine 3D cards onto a 2D, forced-perspective background proved somewhat challenging, both technically and from an artistic standpoint. With the positioning of cards on the table, we came across rendering order issues with transparent objects. The AI performance was based on several different draw and play methods and that were then combined via JSON to create a unique ‘play style’. These play styles were based partly off of the character of each AI player, and playtested thoroughly by the QA team.
Role: Lead Developer
Time on Project: Sept 2014 – Mar 2015
Technology used: Unity
Language used: C#, Objective-C