![](https://wilkinsense.com/wp-content/uploads/2021/07/kaglom15-210x315-1.jpg)
Date: October 31, 2010
Categories: Magmic / Mobile
My next project was an update to the puzzle game, Ka-Glom!, which was to go out on a multitude of handsets. This was my first real experience with fragmentation, and the idea that changing something for one handset can change everything on others. After completing the ‘Ka-Glom!’ update for the BlackBerry, I was moved onto the update for it’s counterpart on iPhone. Having never used a Mac before, I had to teach myself the operating system, the IDE (XCode), as well as a new language (Objective-C) and a new mentality (backgrounding for iOS4).
Role: Developer
Time on Project: Jul 2010 – Oct 2010
Technologies used: JDE/Xcode
Language used: Java, Objective-C, C/C++